Neon Blade Impetus
An AI gone rogue, your only goal is to escape the dark digital city.
Cut your way through the system's defenses, slipping past projectiles and slicing through turrets in an intense momentum-based parkour game.
Downloadable builds recommended! (WebGL audio issues)
Pres [ESC] in game to change the mouse settings.
Neon Blade Impetus was developed over a four-week time period as a final project for ECS 189L Gameplay Programming in the Spring of 2022.
Credits:
Arthur Gan - Input / Movement / Systems / Audio / Models
Brandon Hillig - Movement / Systems / Game Logic
Peng Xiao - Level Design / Narrative Design
Simon Huang - Animation & Visuals / Press Kit & Trailer
Tyler Burton - AI / Gameplay Testing / Game Logic
Status | Released |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Authors | Brandon Hillig, Xylert, Penguin, DoubleBrackets |
Genre | Platformer |
Made with | Unity |
Tags | Cyberpunk, Futuristic, Parkour, Speedrun, wallrunning |
Install instructions
Downloaded builds recommended! Audio quality is low on the browser player~
For Windows and Mac: Download the zip, right-click it and unzip. Then double click the executable/app.
For WebGL: Experience best enjoyed on a desktop/laptop with a mouse.
Development log
- Trailer :DJun 15, 2022
- Music and Combat Rework!Jun 07, 2022
Comments
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great game but,
you gotta make the turret fir rate a lot slower
its really hard to kill them
Can you make it so that the dash makes you invincible for a short while?
Its annoying to dash toward an enemy to later kill them but they kill you before youre close enough
Is it me or did you design a robot with gender???
Loved it, though the dash does feel a little unresponsive because you need to wait for it to charge, but the wall running is exquisite
Glad to hear you had fun! We're definitely thinking of removing the charge up mechanic, since that appears to be a pretty common opinion~
We just updated the dash so it feels a lot more responsive. Thanks for playing!
feels great